And you can probably imagine the stinky smell of grass they had to step on… Take the block of ice from the picture above: it always ended up melting, or getting cracks when the staff had to walk on it during recording. Of course, the recording process wasn’t withot issues. It looks like creating sound effects requires one to be quite the creative type! As for the sounds effects of equipment, they had to search for various materials and find ways to use them. The first picture shows the recording of sound effects for footsteps on the ice, while the second one shows the school bag they used to simulate the sound of rubbing leather.įor the sound of “normal” footsteps, they mixed various kinds of sands. In total, they recorded more than 10 000 different sounds for the game. The development team worked with Sound Racer, a studio specialised in sound effects (who also worked on Xenoblade Chronicles X). This new blog post explains how some of the sound effects were created, more specifically those for Link’s footsteps and equipment clanking. That’s one aspect the development team put a lot effort into, so that players could really immerse themselves in the world of Hyrule. If you’ve played The Legend of Zelda: Breath of the Wild, you’ve probably noticed that the sound effects are quite simply marvelous. This time, the post was written by Mitsuhiro Hikino, who was in charge of Sound Design. This week again, Nintendo published a blog post about The Legend of Zelda: Breath of the Wild on the official blog of the Legend of Zelda portal in Japan.
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